Showing posts with label bunny game. Show all posts
Showing posts with label bunny game. Show all posts

Kinder Bunnies: Their First Adventure Review

Kinder Bunnies: Their First Adventure
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My uncle gave this game to my sister and I during our Christmas vacation. We played it with him that afternoon. Now, we can't stop playing it. It's fun. We like it a lot. It has coloring pages in the instruction book and even stickers. We can't wait to get back home to show our friends.

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Kinder Bunnies is a fun-filled card game in which players try to collect as many Bunnies and Carrots as possible. Five special dice keep the game rolling as players budget Cabbage and Water to feed their bunnies and avoid dangerous Safety Hazards. Loaded with colorful animal characters, activities and interactive game play, Kinder Bunnies guarantees a "Hare"-raising good time every game!

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Killer Bunnies Pink Booster Review

Killer Bunnies Pink Booster
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Without a doubt this is the best game of all time. It provides hour and hours of fun, creates dialogue around the table, encourages creativity, reading, and strategic thinking. Also don't be afraid to form alliances and KILL THOSE BUNNIES and don't forget the Carrots.

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The Killer Bunnies are green with envy! For use with the Blue Starter Deck, and Yellow, Red, Violet, and Orange Booster Decks, this expansion pack adds more hare-raising hysteria to your Quest for the Magic Carrot. New cards include the Snowball, which will send chills down your spine, Leif Carrotson, who'll send your bunnies on a journey around The Bunny Circle, and Albino Baby 5000, the world's most powerful radiation protector. Can you survive the messy Mudslide or an attack from the multi-vengeful 7th Whisk? New Half Color Bunnies will really have you splitting hares! Featuring the weird world of the Zodiac, the Green Booster Deck adds 55 cards to your existing set, plus a 12-sided Zodiac die. Game also includes 12 small cards and game instructions. For 2 - 8 Players, Ages 12 and Up.

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Killer Bunnies and the Ultimate Odyssey: Starter Combo Pack - Lively & Spry Review

Killer Bunnies and the Ultimate Odyssey: Starter Combo Pack - Lively and Spry
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We purchased this game (and the other starter kit) yesterday and could not wait to play today. I fell in love with Killer Bunnies and the quest for the magic carrot last year and could not stop playing it, so going into this game my girlfriend and I had high expectations.
Reading the directions, we both got overwhelmed off the bat. Mostly only with the "point system." The most confusing thing to us was attacking cities and bunnies and how you can keep track of the 'life' of what was left of the attacked card? Not really sure, our first game -which we just finished- we did no attacking, just building cities and collecting bunnies and resource cards. Without any attacking the game was not overwhelming at all, just different.
The directions do not do an amazing job at explaining some of the details and "small" things that when the situation comes up, does matter. On the back of the directions there's a suggestion of how many cards to use and which ones to include in your 'deck.' We quickly learned to add more resource cards to allow us to be more flexible with the cards we did want to use. That is my one recommendation.
The game moved fast as 90% of the time we were focused on our hands alone and collecting/saving the resource cards to allow us to make that one "big" move which would happen in 10 turns and spent very little time looking at the other person's cards and what they were doing. We'll see tomorrow how it is when attacking the other person and eventually will add a 3rd person to the mix!
Overall, It was fun to play and like the other Killer Bunnies game I played it is overwhelming at first and needs time to wear in. I would recommend buying all 6 decks (or the 2 starter packs) as the more cards the more options to choose from and strategies to play. And with the extra resource cards, more options are also available.

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PLE40499 Combo ACL Starter Decks Killer Bunnies and the Ultimate Odyssey by Playroom Entertainment This combo has three different decks combined into on combo, Animals, Crops and Land Killer Bunnies and the Ultimate Odyssey is the latest title in the Killer Bunnies brand of games. Keeping with the non-collectible nature of the game, the desire expressed by its huge fan base has been fulfilled - KB now has a constructable game. Though still not collectible nor random, players can now buy starter decks and booster expansions for KB Odyssey, using any combination of those cards to form their own constructed decks to play against opponents. Unlike in KB Quest, where up to 8 players play with the same deck of cards and share the same draw pile, with KB Odyssey, players will each draw only from their own constructed deck of 60 cards. With no random packs, players will always know which cards they are purchasing in a deck, so they can buy the right products for the planned deck!

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Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set Review

Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set
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Hi. My name is CJ, and I'm a Bunnyholic. I'm also an enabler, having induced Bunnyholism in at least five adults, including my boyfriend. I even succeeded in turning two children into Bunnyholics. I might succeed with you, too.
Bunnyholism came to me at a late, lamented board game shop in lower Manhattan. I was innocently -- innocently! -- buying stocking-stuffers one Christmas when a breathless man rushed in, huffing and puffing at the clerk about "booster decks." Two minutes later he rushed out again, package in hand, and I wandered over to the clerk: "What was that all about?" "Oh, we just got in the latest booster deck for Killer Bunnies. It's this card game, we rated it in our Top Ten Games for 2003."
I bought it.
I now own all of the booster decks, and came here in hopes that Perfectly Pink might be out (as of this date, not yet). My boyfriend and I spent almost all of yesterday playing it with friends. It's a good way to lose a day.
It's not an addiction for everyone, though. Happily, the makers have addressed some of the criticisms earlier reviewers made - rewriting the instructions, for example. But fundamentally, the game is all about luck. Rather like life, you can do everything right and have everything go your way and still lose. (Which some folks just cannot accept.) It also requires a fair amount of reading, which initially can slow play down as players familiarize themselves with the cards. A key thing players should always remember: For every card, there is an equal and opposite card -- although it might not appear until a later deck.
House rules are also helpful to deal with the ambiguities, some of which are unavoidable but others of which are, sadly, the result of badly-written text on the cards. (We take a majority-rule approach when we run into a new issue.) We also adopted a house rule to deal with the no-bunnies problem: As in Scrabble, in lieu of a normal turn, a player can turn in his hand and get a new hand. A player can do this at the very beginning of the game by turning in all seven cards, or on any later turn by turning in the five kept in the hand.
A few very important points. First, acquire the booster decks in order -- visit the killerbunnies dot com website to find that out. I recommend against buying more than two boosters at once, as it takes time to assimilate the new cards. A hint for shuffling, an important issues as KB quickly builds up to a mammoth stack of cards: Somewhere along the way I found the suggestion that dealing the cards into 7 piles and reassembling the piles randomly was a numerical equivalent to a decent shuffle. Seems to work well for us. (We borrowed an electric card shuffler once, but it was overwhelmed; the KB cards are somewhat thicker and glossier than ordinary playing cards.)
I've found the game suitable for kids as young as 9 -- in fact, the 9-year-old understood the principles of game play better than his mom and dad. But as it does take some reading, that's probably about as young as is reasonable.
As in Monopoly, play can quickly turn pretty vicious, with players ganging up on each other, cutting deals, betraying their friends, all that kind of good stuff. But since it all comes down to luck, players really mustn't take it too seriously. Beware of including intense gamers in your KB parties.
So go ahead, buy the deck. Lose a few days of your life to slaughtering bunnies with Quite Irascible Diffractable Cheese Balls and discovering which of your friends will sell you a quick cabbage card to fend off bunny starvation. Honestly, what else would you be doing instead -- watching TV?

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Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.

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Killer Bunnies Orange Booster Review

Killer Bunnies Orange Booster
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Welcome the addition of pawns!
Just as with all the other previous booster decks of the Killer Bunnies QftMC game, we arrive to the Orange set. It adds yet another set of great cards both useful and amusing. But probably the most exciting are the pawn pieces, which you yourself can find out just how awesome they are after reading the included instructions (called "Bunny Bits"). Pawns are so welcome to this game, that future expansion sets include more, different colored ones.
I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new!
Though the quality of the cards has declined over the years, they are still durable.
All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters. The entire sets were made at once, but separated into respective booster decks to eliminate confusion for beginners and ameliorate its replay value.
N.B.: It's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game with friends that'll utilize each deck before buying the next to fully appreciate Killer Bunnies. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so many instructions at once.

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Killer Bunnies are back yet again, featuring even zanier Specialty bunnies and introducing the Pawns (which will reveal the secrets of the P-Cards)! The Orange Booster Deck adds 55 cards to your existing set, plus six multi-colored Pawns. Other fantastic cards include: Weil's Pawn Shop to give players a chance to buy back bunnies from a third Killer Bunnies market, Double Free Agents to make Bunny Triplets even easier, Selective Disclosure to reveal your opponents' cards before they're played, and Uriel's Machine to counteract any undesired Very Special card! Can you reap the benefits of a Super Supplies Surprise? Aggravate your opponents with a forced "Do-Over" turn with Bunny On The Edge Of Forever! The Orange Booster Deck delivers increasing scopes of strategy and more twisted ways to win!

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