Showing posts with label world war ii. Show all posts
Showing posts with label world war ii. Show all posts

Abbott & Costello animated dolls Review

Abbott and Costello animated dolls
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Liked first one so much. Bought second. Will raffle second at charity auction near future.

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Fokker DR1 Triplane Laser Cut Review

Fokker DR1 Triplane Laser Cut
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I first built the drei way back in 1960, following the kit instructions precisely. The net result was a strikingly pretty plane that actually flew well. Out-of-the-box, the Fokker Dr. I is a very stable flyer.
The drawbacks come immediately, though. The landing gear is very fragile, barely capable of supporting the heavy polystyrene wheels, much less actually enabling a three-point touchdown without collapsing. Also,
the single strand of rubber supplied in the kit is absolutely inadequate
as a power source.
I kept my drei flying for the next three years, but the entire set of three wings had to re-built. By that time, I had learned many free flight tricks that improved the flight characteristics of the kit.
If you intend to produce a flying model, ignore the wood wing ribs (cut from very heavy balsa); use them only as patterns to cut new ones from contest weight balsa. Use a Cox Pee Wee .020 for power. Make balsa wood wheels. The new model will be lighter in weight, adequately powered, and less likely to require repairs after every flight.
If you want to produce a display-only model, then use the wood and plastic parts as supplied. Then, substitute spruce or basswood for the landing gear, cabane, and interplane wing struts. The more substantial wood will make wing alignment much easier.
The new edition kit is familiar and not-so familiar. Wood quality is still too heavy for a flying model. The plans and instructions have a more modern look. The decal set is OUTSTANDING!! Guillow's kits always
came with superb decals: accurate colors, absolutely aligned and registered, and easily applied over doped tissue. Back in the 1960's you could buy an extra set for sixty cents. What a bargain.
You will be pleased with this re-issued gem. The laser cutting of balsa parts reduces your time to re-trim or sand the parts. If you are a beginner to balsa WWI aircraft, don't be put off by the seeming complexity of multiple wings. The Guillow engineers have done their homework to produce a kit with minimal frustration. The finished plane is a work of art.


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Introduced over the western front in August 1917, the Fokker Triplane soon became the favorite plane of Germany’s greatest World War 1 ace, Baron Manfield von Richthofen. After scoring numerous aerial victories, von Richthofen was shot down in a triplane on April 21, 1918 by Captain Roy Brown of the R.A.F.

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P-51 Mustang Tuskegee Airmen Review

P-51 Mustang Tuskegee Airmen
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I only have one complaint about this airplane, the wheels don't look authentic. The rest of the plane looks great, but the wheels looks like they were made for little kids to be rough with rather than realistic looking. A great toy for the kids, but don't expect it to impress a collector. All the InAir planes are like that. Well built but the wheels are not realistic looking. Otherwise they are nice planes for the price and they include a stand that is a nice to display them. For kids these are great, but adults probably will be disappointed in the landing gear.
CA Luster

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This premium diecast model is a replica of the aircraft flown during World War II by the 332nd Fighter Group, making it the first US squadron composed of African Americans; giving the P-51 Tuskegee model a special place in American history.

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Axis and Allies Pacific 1940 Review

Axis and Allies Pacific 1940
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Axis & Allies Pacific 1940 uses the same core set of rules used in the 50th Anniversary Edition and 1942 edition of the game, but the similarities end about there. This game focuses on the Pacific theater with the United States, China, United Kingdom, and ANZAC (Australia/New Zealand) prematurely "setting" the Rising Sun of Japan.
This game uses the same premise of the original Pacific but with the new set of core rules. Other major changes from the original Pacific is that the Victory Point system is no longer used and the Combat Air Patrol has been revamped and now called Scramble.
The map spans from India out east to the United States and has many more Asian territories most similar to the Anniversary Edition. There are also more sea zones and island territories on this map. Additional units and rules in Pacific 1940 also gives this game more of a historic flavor that really enhances the experience as compared to 1942 edition. The board itself is very large at 35" wide by 32" tall and will match up with the upcoming release (Q3) of Europe 1940. The two maps combined (billed as measuring 60" x 32") is rumored to have multiple set ups (by year - similar to 50th AE) and it's own unique subset of rules (like Technology, etc.) Mum is the word on exactly what these might be, however.
Before your first game you will want to search the web for revisions to the rules/setup than what was initially produced (called errata - they're out there on a prominent forum dedicated to Axis & Allies). There are a number of things that have changed after feedback from players as well as additional play testing by the development team (unofficial at this point as they are probably still looking into feedback from players). I won't cover what these are as they still may change but they are significant to game play.
Overall quality of the game components is great and what you would expect:
* The board is large and very durable. I prefer boards that do not fold but then the box would've been massive
* There are plenty of units and chips (a tad too few Tac Bombers for Japan)
* Includes the player aids and storage trays (no dividers) that we have seen in the past (besides 1942 edition)
You can expect the time to complete a game to be about the same as other versions of Axis & Allies (3 1/2 to 5 hours for experienced players). The Political Situation (rule) starts the game with Japan at war with China but not US/UK/ANZAC. This essentially gives Japan free reign of the Pacific for up to 3 turns while it moves it's units into position for it's attack on US/UK/ANZAC; or it can launch an unprovoked attack before then at the risk of bringing the US into the war earlier (US starts the game with reduced IPCs but it's income gets a boost when it's "at war" with Japan. The UK/ANZAC may declare war during any turn, but any counterattack by Japan will not bring the US into war (so it had better be a crushing blow).
The addition of Naval and Air Bases really makes things interesting as those units have more range than what you see in the 1942 or 50th AE of Axis & Allies. This really adds an element of strategy on where to place your units around various islands and territories. Pacific 1940 also introduces Tactical Bombers and Mechanized Infantry. Tac Bombers when paired with Fighters/Tanks have an attack of 4 (instead of 3) and may land on Aircraft Carriers. Mechanized Infantry have a movement range of 2 as well as the ability to blitz along with tanks.
This game is probably best played with 2-3 players (3 players being Japan, United States/China, and UK/ANZAC) but could be played by up to 5 people if you want to break China away from US and ANZAC away from UK.
The following are some of the new elements to Pacific 1940 compared to 1942 or 50th Anniversary Editions
Units:
* Tactical Bombers and Mechanized Infantry
* Aircraft Carriers are now Capital Ships and take 2 hits to destroy (damaged Carriers cannot launch/land planes, though)
* Industrial Complexes are divided into Minor & Major (Major = up to 10 units mobilized, Minor = up to 3 units mobilized) and are upgradeable
* Naval and Air Bases (adds 1 movement point for units leaving these sea zones/territories, also where Capital ships are repaired)
* Anti-aircraft guns now only cover attacks against units (Industrial Complexes and Naval/Air bases have their own "built-in")
* Tanks cost $6 and Aircraft Carriers $16
Major Rule Additions:
* Political Situation - In short, all nations are not hostile to start (except Japan vs China)
* Scramble - Air Units on Islands with Air bases may defend in Naval combat in surrounding Sea Zones
* Convoy Zones - hostile Naval units in convoy zones reduce income received from Territories in that Sea Zone
* Kamikaze - Japan can conduct up to 6 Kamikaze attacks in certain Sea Zones (Kamikaze symbol printed on map)
* Neutral Nations - These now have units printed on the map that are placed when their borders are crossed
Pacific 1940 is a must have for any fan of the Axis & Allies franchise and I recommend this to anyone who enjoys a quality strategy game with a little more substance. The additional rules may take a game or two to master but are well worth the time investment. The Political Situation rules alone adds an element of history and strategy that enhance the Axis & Allies experience. I am very interested to see this effect on the combined global game when Europe 1940 is released. Despite the initial need of rule/setup corrections, Axis & Allies Pacific 1940 is a quality board game that will give you and your friends many hours of entertainment.
Happy Wargaming!

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Axis & Allies celebrates 25 years of strategy war gaming with the release of this deluxe theater-level game in December 2009. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in the A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, debut as a new playable ally. China fields more forces than ever before, but will need all the help they can get from their allies the United States, ANZAC and the UK to withstand the might of Imperial Japan.Axis & Allies Pacific 1940 features an oversized board that measures 35 wide by 32 high. With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by the A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.For 2 - 4 players.

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Axis & Allies 1942 Review

Axis and Allies 1942
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The game itself is great. Having only played the 1941 version before I was nervous about some of the rule changes. But the game plays well, and the new navy boats and artilery pieces make for more diverse battles. My biggest problem is two things: 1) Wizards of the Coast doesn't provide you w/any money for the game. The instruction book says "Keep track of your IPC's ($) with a piece of paper and pencil." LAME! C'mon Wizards, would it have realy killed costs to throw in a couple of paper bills? Next time, give less navy units to Russia (cause it's not like anyone ever buys them) and include some $$. And 2) You are suppose to use the grey and red chips under your units to represent multiple units; but they dont even give you enough chips to set the game board up in the begining! You have to resort to using some upsidedown country flag token things right off the bat. We used to do this in the 1941 edition also. But normally not until the game was underway. You at least had enough chips to set the board up. So again, c'mon Wizards, why so skimpy with the chips?? Do they really cost that much?!

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Axis & Allies celebrates it's 25th Anniversary in August of 2009 with a new and updated edition of it's original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours!

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