Showing posts with label war game. Show all posts
Showing posts with label war game. Show all posts

Axis and Allies Pacific 1940 Review

Axis and Allies Pacific 1940
Average Reviews:

(More customer reviews)
Axis & Allies Pacific 1940 uses the same core set of rules used in the 50th Anniversary Edition and 1942 edition of the game, but the similarities end about there. This game focuses on the Pacific theater with the United States, China, United Kingdom, and ANZAC (Australia/New Zealand) prematurely "setting" the Rising Sun of Japan.
This game uses the same premise of the original Pacific but with the new set of core rules. Other major changes from the original Pacific is that the Victory Point system is no longer used and the Combat Air Patrol has been revamped and now called Scramble.
The map spans from India out east to the United States and has many more Asian territories most similar to the Anniversary Edition. There are also more sea zones and island territories on this map. Additional units and rules in Pacific 1940 also gives this game more of a historic flavor that really enhances the experience as compared to 1942 edition. The board itself is very large at 35" wide by 32" tall and will match up with the upcoming release (Q3) of Europe 1940. The two maps combined (billed as measuring 60" x 32") is rumored to have multiple set ups (by year - similar to 50th AE) and it's own unique subset of rules (like Technology, etc.) Mum is the word on exactly what these might be, however.
Before your first game you will want to search the web for revisions to the rules/setup than what was initially produced (called errata - they're out there on a prominent forum dedicated to Axis & Allies). There are a number of things that have changed after feedback from players as well as additional play testing by the development team (unofficial at this point as they are probably still looking into feedback from players). I won't cover what these are as they still may change but they are significant to game play.
Overall quality of the game components is great and what you would expect:
* The board is large and very durable. I prefer boards that do not fold but then the box would've been massive
* There are plenty of units and chips (a tad too few Tac Bombers for Japan)
* Includes the player aids and storage trays (no dividers) that we have seen in the past (besides 1942 edition)
You can expect the time to complete a game to be about the same as other versions of Axis & Allies (3 1/2 to 5 hours for experienced players). The Political Situation (rule) starts the game with Japan at war with China but not US/UK/ANZAC. This essentially gives Japan free reign of the Pacific for up to 3 turns while it moves it's units into position for it's attack on US/UK/ANZAC; or it can launch an unprovoked attack before then at the risk of bringing the US into the war earlier (US starts the game with reduced IPCs but it's income gets a boost when it's "at war" with Japan. The UK/ANZAC may declare war during any turn, but any counterattack by Japan will not bring the US into war (so it had better be a crushing blow).
The addition of Naval and Air Bases really makes things interesting as those units have more range than what you see in the 1942 or 50th AE of Axis & Allies. This really adds an element of strategy on where to place your units around various islands and territories. Pacific 1940 also introduces Tactical Bombers and Mechanized Infantry. Tac Bombers when paired with Fighters/Tanks have an attack of 4 (instead of 3) and may land on Aircraft Carriers. Mechanized Infantry have a movement range of 2 as well as the ability to blitz along with tanks.
This game is probably best played with 2-3 players (3 players being Japan, United States/China, and UK/ANZAC) but could be played by up to 5 people if you want to break China away from US and ANZAC away from UK.
The following are some of the new elements to Pacific 1940 compared to 1942 or 50th Anniversary Editions
Units:
* Tactical Bombers and Mechanized Infantry
* Aircraft Carriers are now Capital Ships and take 2 hits to destroy (damaged Carriers cannot launch/land planes, though)
* Industrial Complexes are divided into Minor & Major (Major = up to 10 units mobilized, Minor = up to 3 units mobilized) and are upgradeable
* Naval and Air Bases (adds 1 movement point for units leaving these sea zones/territories, also where Capital ships are repaired)
* Anti-aircraft guns now only cover attacks against units (Industrial Complexes and Naval/Air bases have their own "built-in")
* Tanks cost $6 and Aircraft Carriers $16
Major Rule Additions:
* Political Situation - In short, all nations are not hostile to start (except Japan vs China)
* Scramble - Air Units on Islands with Air bases may defend in Naval combat in surrounding Sea Zones
* Convoy Zones - hostile Naval units in convoy zones reduce income received from Territories in that Sea Zone
* Kamikaze - Japan can conduct up to 6 Kamikaze attacks in certain Sea Zones (Kamikaze symbol printed on map)
* Neutral Nations - These now have units printed on the map that are placed when their borders are crossed
Pacific 1940 is a must have for any fan of the Axis & Allies franchise and I recommend this to anyone who enjoys a quality strategy game with a little more substance. The additional rules may take a game or two to master but are well worth the time investment. The Political Situation rules alone adds an element of history and strategy that enhance the Axis & Allies experience. I am very interested to see this effect on the combined global game when Europe 1940 is released. Despite the initial need of rule/setup corrections, Axis & Allies Pacific 1940 is a quality board game that will give you and your friends many hours of entertainment.
Happy Wargaming!

Click Here to see more reviews about: Axis and Allies Pacific 1940

Axis & Allies celebrates 25 years of strategy war gaming with the release of this deluxe theater-level game in December 2009. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in the A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, debut as a new playable ally. China fields more forces than ever before, but will need all the help they can get from their allies the United States, ANZAC and the UK to withstand the might of Imperial Japan.Axis & Allies Pacific 1940 features an oversized board that measures 35 wide by 32 high. With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by the A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.For 2 - 4 players.

Buy NowGet 25% OFF

Click here for more information about Axis and Allies Pacific 1940

Read More...

Heroscape Swarm of the Marro Game Set Review

Heroscape Swarm of the Marro Game Set
Average Reviews:

(More customer reviews)
Okay, so after over a year of expansion packs, new scenarios, your occasional castle/terrain expansion, Heroscape ups the ante again.
At first I was leary of this master set, as it features significantly less units than the original but for the same price. But hey, I figure, the game hasn't let me down so far, so I went for it. Boy was I _not_ sorry!
This Master set is truly a massive expansion to the original game, and if you don't have any heroscape yet, a great standalone product too. unlike previous expansions, this new set features an actual 3 scenario campaign, complete with a story line. Wow. The game universe is actually solidifying and it should help the series last that much longer.
I was extremely pleased with the units this set contained, and even though it contained 2 of the same heroes from the original master set, their abilities have been updated and they are much more usable/balanced. The game is truly getting better as time goes by. If you are a heroscacpe fan, or a table-top gaming fan in general, I would definitely recommend this master set.
The only con I have with it is the same as with any big boxed heroscape set, you can't get the pieces back in after you take them out and will be forced to find an alternative method of storing them (which is okay with me as I have so many expansion sets now storing them in their boxes would take forever to get them out)

Click Here to see more reviews about: Heroscape Swarm of the Marro Game Set

Imagine the greatest battle of all time taking place on a battlefield you design. Recommended for ages eight and older, Heroscape Master Set 2: Swarm of the Marro entails an interlocking 3-D battlefield, miniature warriors, and strategic game play. On the Battlefield This build-and-battle game set includes 24 beautifully painted miniature warriors and 75 interlocking terrain pieces. There are swamp, water, rock, and land tiles to create and customize your own battlefield. An instruction booklet is provided to help you form the terrain. The pieces click easily into place and the landscape is limited only by your imagination. After you construct the terrain, it is time to form your army with warriors, aliens, acid, drones, and stingers, each with their own strengths. If parents wish to add to the set, expansion packs are available for purchase. Basic Game Play For years, the Marro have been summoned to Valhalla. Rumors are spreading that a hive of Marro predators is hidden deep within the jungle. Heroes unite to stop them from contaminating the world. The object of Heroscape is to create your own battlefield, choose your army, and war against your opponent for the land of Valhalla. Players alternate turns until the game ends. On your turn, you'll complete three actions, using dice and army cards. Strategy comes into play as you choose the best possible army card, which depends on the location of your figures and your victory objective. Kids can use one of the nine provided games or create their own.Battle Test Following the success of the original, Heroscape Master Set Two is likely to please any child into strategic gaming. Nine game scenarios are provided and kids can even create their own game. All intricately detailed and nicely painted, the miniature monsters have unique powers and background stories. Each game scenario encourages imagination and enhances strategic thinking. However, game play and setup is relatively complex and perhaps better suited for older or advanced children. It also comes with many small pieces, which could be hazardous to toddlers or infants. Despite these minor setbacks, Heroscape Master Set Two is as enjoyable as its predecessor.What's in the Box One hive and base, 24 painted figures, 75 terrain pieces, regulation marker, 20-sided die, 12 combat dice, 13 army cards, 16 order markers, and rules

Buy NowGet 13% OFF

Click here for more information about Heroscape Swarm of the Marro Game Set

Read More...

Heroscape Expansion Wave 13: Bugbears and Orcs Review

Heroscape Expansion Wave 13: Bugbears and Orcs
Average Reviews:

(More customer reviews)
Got this for my friend's son for Christmas - he really liked the monsters. He has an extensive collection of Heroscape and this filled in his D&D armies.

Click Here to see more reviews about: Heroscape Expansion Wave 13: Bugbears and Orcs

The might of Valkrill awakes! The tribe of bugbear's known as the Horned Skull Brutes devastates the lands with little thought for the health of their allies. Furious beasts herald the advance of the Death Chasers of Thesk, a horde of orcs allied with a new general known as Valkrill.

Buy Now

Click here for more information about Heroscape Expansion Wave 13: Bugbears and Orcs

Read More...

Dungeons & Dragons Heroscape Master Set: Battle For The Underdark Review

Dungeons and Dragons Heroscape Master Set: Battle For The Underdark
Average Reviews:

(More customer reviews)
I have been playing heroScape since the beginning - I own and use almost every single set and expansion, and recently picked up this new D&D expansion set.
Honestly, I was not looking forward to this expansion - one of the things I like most about the original game is the simplicity of the play. After a couple of games with this new set, I can definitely say this is a great addition to the core gameplay.
Aside from a couple of new rules and terrain effects, the major addition is a campaign mode. The included campaign is set up as four "rooms" that connect to make a dungeon. Each room has a condition that must be met before the players can go on to the next, and it is possible to gain and lose characters from the party. The included play scenario is a lot of fun, and I think it will inspire players to come up with campaigns of their own.
An additional campaign can be downloaded at Playdnd.com, and there is an another exclusive campaign available at Heroscapers.com.
The detail and paint of the figures are great - they seem like WOTC took existing D&D Miniatures and scaled them to the heroScape system. New terrain includes Shadow Tiles (which give a +1 to defense) Rocks (repainted glaciers) and dungeon tiles. The creatures (such as the feral Troll) are a LOT more difficult to kill, and the new Heroes seem perfectly balanced.
One of the best new rules in my opinion, is the trap roll for glyphs, and the ability to carry/drop glyphs. Made for some interesting fights.
This set doesn't really change the core game play, it just adds a new twist - campaign instead of typical deathmatch or capture the flag. All of the official master rule scenarios have always had victory conditions, but I think this is going to get people more focused on creative ones.
As a long time player, I was skeptical of WOTC taking this franchise over, but I think they have done a great job with this. My only reservation is that I am concerned they will ultimately try to make this a "collectable" game with blind purchase figures. Let's hope not - The exclusives were bad enough (although they have rectified this somewhat with the recent expansion - now re-release the flag bearers in a reasonably priced set!!!)
I Highly recommend this to anyone who enjoys HeroScape and wants to try something new.

Click Here to see more reviews about: Dungeons & Dragons Heroscape Master Set: Battle For The Underdark

Dungeons and Dragons meetsHeroscape in the Battle for the Underdark Master Set 3. 10 detailed miniature figures and 50 interlocking pieces are included in this build and battle game system. Unique heroes include Tandros Kreel of Einar, Erevan Sunshadow of Jandar, Darrk Ambershard of Aquilla, and Ana Karithon of Einar. Play one of five select games or customize and create your own. Contents of Heroscape - Battle for the Underdark Master Set 3: 2 Dungeon Tiles (24 hex) 3 Dungeon Tiles (7 hex) 2 Dungeon Tiles (3 hex) 2 Dungeon Tiles (2 hex) 2 Dungeon Tiles (1 hex) 3 Rock Tiles (7 hex) 2 Rock Tiles (3 hex) 1 Rock Tile (2 hex) 1 Rock Tile (1 hex) 3 Sand Tiles (7 hex) 1 Sand Tile (2 hex) 1 Sand Tile (1 hex) 1 Grass Tile (3 hex) 1 Grass Tile (2 hex) 1 Grass Tile (1 hex) 12 Water Tiles (1 hex) 8 Shadow Tiles (1 hex) 1 Rock Outcrop and Base (3 hex) 3 Rock Outcrops and Bases (1 hex) 10 Painted Figures 8 Army Cards 4 Treasure Glyphs 23 Wound Markers 8 Order Markers 8 Combat Dice 1 20-Sided Die 1 Rulebook.

Buy NowGet 37% OFF

Click here for more information about Dungeons & Dragons Heroscape Master Set: Battle For The Underdark

Read More...

Axis & Allies 1942 Review

Axis and Allies 1942
Average Reviews:

(More customer reviews)
The game itself is great. Having only played the 1941 version before I was nervous about some of the rule changes. But the game plays well, and the new navy boats and artilery pieces make for more diverse battles. My biggest problem is two things: 1) Wizards of the Coast doesn't provide you w/any money for the game. The instruction book says "Keep track of your IPC's ($) with a piece of paper and pencil." LAME! C'mon Wizards, would it have realy killed costs to throw in a couple of paper bills? Next time, give less navy units to Russia (cause it's not like anyone ever buys them) and include some $$. And 2) You are suppose to use the grey and red chips under your units to represent multiple units; but they dont even give you enough chips to set the game board up in the begining! You have to resort to using some upsidedown country flag token things right off the bat. We used to do this in the 1941 edition also. But normally not until the game was underway. You at least had enough chips to set the board up. So again, c'mon Wizards, why so skimpy with the chips?? Do they really cost that much?!

Click Here to see more reviews about: Axis & Allies 1942

Axis & Allies celebrates it's 25th Anniversary in August of 2009 with a new and updated edition of it's original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours!

Buy NowGet 8% OFF

Click here for more information about Axis & Allies 1942

Read More...