Showing posts with label classic games. Show all posts
Showing posts with label classic games. Show all posts

Harry's Grand Slam Baseball Game Review

Harry's Grand Slam Baseball Game
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I admit that I passed over this game a few times initially without a care, but having played it now, I couldn't have been more wrong. This is a great baseball game that is played with cards, not spinners, dice or pinballs. Most baseball games utilize either a dice or spinner system to determine a play, but this game is a little different in that you play your hand of cards against your opponents hand to determine a play. So for example, if it's my turn at bat and the 3 cards that I hold in my hand are (strikeout, single, and a triple) and my opponent, who is pitching, has (strikeout, error, ground out), I want to try to play my offense cards (ie, the single and triple) to score before my opponent, or even myself, play the 3 outs to retire the side. It's not realistic in the sense that you already know part of the outcome based on the cards in your hand, but it does give you a little bit of managerial play calling. For example, can I put an extra runner on base prior to playing a home run card or will the pitcher retire the side before I get that far? Then on the flipside, when you take to the mound, you're always trying to come up with those 3 outs without any damage done.
The game has a lot of plays that you might not normally find in a casual baseball game, such as a balk, hit batter, passed ball. It also has a pinch hitter/relief pitcher feature where you take a card from the draw deck and place it face down until you decide to use it. And since it can go either way, whether you're hitting or pitching, it could be, say, a strikeout or a home run.
My only gripe, and it's somewhat minor is the fact that a runner cannot go from first to third or score from second on a triple. But a variation on gameplay could easily be introduced with a dice roll to determine those situations (ie, 1-3 is a success, 4-6 is a failed attempt) if desired.
The game isn't terribly complex nor is it meant to be like Strat-o-matic or APBA Baseball, but the simple back-and-forth play of cards doesn't fail to create a great sense of tension, relief, and excitement. There's a lot of whooping, laughing and groaning that happens, which is great for a game that is meant to be played in 20 minutes.
The game is faithfully recreated based on the original game. It's basically a small box of cards and the original instructions. But even cooler is the fact that OOTB Games created a retro-like tin to house the original game, as well as include a scoreboard dial system that actually improves on the original scorekeeping. So you can play the game like the original or more conveniently with the scoreboard. A very thoughtful reproduction and improvement to the game. The picture of the tin looks like it's the size of one of those retro tin lunchboxes, but it's actually much smaller, which is a good thing as it doesn't take up much room.
This game is pretty much a 2-player game. Although the original instructions has a method for playing with more people, it's basically sharing and taking turns, which isn't all that great, IMO.
If you like baseball, particularly something that harks back to the Golden Era of the 50's & 60's, this is a keeper of a game for those casual and quick moments of gameplay. I plan on buying a couple more for friends as gifts.

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In Harry's Grand Slam Baseball Game, each player manages a team and plays cards to simulate actual baseball plays.This easy to learn baseball game can be completed in under 20 minutes.Introduced in 1962, this game has been a real hit with players and baseball enthusiasts alike, and this faithful reproduction includes the rules from the original game.For 2 players ages 8 and up. Includes 54 game cards, baseball diamond, scoreboard, card reference, updated rules, and game history. For 2 players ages 8 and up.

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Front Porch Classics - Circa Shut the Box Review

Front Porch Classics - Circa Shut the Box
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Great fun for those who like dice, skill and chance. The box makes it handy to carry around - a good "front porch game" as they advertise. The box was not sturdy enough though, as it started to separate at the seams. It is holding together so far, though.

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Entertain yourself with this classic style dice game called Shut the Box. This game is centuries old that has been played and loved by sailors and fishermen, and now you can enjoy it too in your very own home. Simply roll the dice and flip over any combinations of tiles that match the numbers you rolled. Then, continue rolling until the numbers you roll no longer match the tiles - this is the end of your turn. If the tiles add up to six or less, only roll one die. You can figure out your score by reading left to right - the lowest score wins the game. This game is fun to play with a group of friends but can also be enjoyed with only two people. Everything you need is included in the classic style mahogany finish box and has an attractive look even while being stored in a business office or study, and even your elegant home living room. 8" L x 6" W x 3" H

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Rack-O Review

Rack-O
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I have played with other Racko games where the cards are easier to use. The cards in this deck have numbers on only one side. So, you have to flip the cards a lot to place them. Otherwise, it's fine.

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Since the Fabulous Fifties, families have enjoyed this rack 'em up, fun-filled card game.This new edition, featuring fine quality cards with bold numbers, will delight players young and old.RACK-O is timeless fun! Players randomly slot ten cards on their rack.The race then begins to draw and discard until one player positions ten cards in numerical sequence.Sound simple?It is-but you'll need skillful play, concentration and just a little luck to win.For 2 - 4 players, ages 8 and up.Contents Include:Deck of 60 Rack-O playing cards, 4 plastic card racks and rules

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Mastermind Review

Mastermind
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I've had the original Mastermind for about 30 years, and it's a great way to hone logic skills. My 5-year-old recently got Mastermind for Kids as a gift, and I was disappointed. I guess it's "cute" to make the game look like a bowl of Lucky Charms or something, but in the kids' version there are NO PEGS - the pieces get scattered everywhere, ruining the game, with one false move. Tedious and very frustrating, especially for little ones. The kids' version is a bit simpler as it allows for only three combinations, not four like the original; BUT you can just as easily decide to do the same with the original version anyway. GET THE ORIGINAL, IT's GREAT!

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The classic strategy game that has had players making and breaking codes for decades. The codemaker sets a code using the color pegs and your mission is to break the code in 10 moves or less! Sound simple? It's not! Over 2,000 possible code combinations will keep your interest. The game console features a built-in storage tray and code sheet. For 2 players.

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Trouble Board Game Review

Trouble Board Game
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I've been playing Trouble since I was a kid and it's still fun to play with my brothers and my niece. You push down on the middle part of the game with the dice in it and the dice will 'pop' and give you a number, telling you how many spaces to move. The first person to get their four pieces around the board and to their base, wins. If you land on a space where one of your opponent's pieces are already at, they will have to start all over with that piece. For that reason, some kids might get mad if they have to start over, but that's the only thing that I see that anyone wouldn't like about Trouble.
Playing Trouble can teach kids some counting skills and maybe even some sportsmanship after you teach them not to get mad because they're not winning everytime. Trouble is a lot of fun and I recommend anybody to get it.

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It's the classic race-and-chase game with the PopoMatic die-rolling bubble! Pop the bubble and hop your pegs around the track. Land on an opponent's peg to bump it back home! But don't you get bumped back, or you're in Trouble! Keep poppin' and hoppin' to get all 4 of your pegs to the finish line first, and you win! Trouble includes plastic game unit with PopoMatic die roller, gameboard, 16 plastic playing pegs, and 4 rubber feet.

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Sorry Review

Sorry
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This game is a variation of Parcheesi. Rather than rolling dice to move around the board, you draw cards with numbers on them. However, some of the cards also have alternate instructions...such as being able to switch places with an opponent, split the count between two pieces, or move backwards to sneak into your home without having to go all the way around the board. Even very young children quickly learn to take full advantage of these options. I especially like this game because it's one of the few young children's games in which an adult can play seriously without "accidentally" making mistakes and STILL be beat by the 5-year-old! Action-wise, it's a little bit slow, but, hey...it sure beats Candyland!CAUTION: This may be the first time your children encounter sabotage as a game strategy, and tempers may flare. One of the most educational aspects of this game is that it gives you plenty of chances to talk about good sportsmanship and not taking a game too seriously. :o)

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Since 1934, players of all ages have been chasing one another around the classic game board, trying to get their own four pawns from Start to Home. But it's not that easy, because you never know what the next card will hold: Will you move forwards or backwards' Will you hit a slide and shoot ahead, or will an opponent bump you back to start' For 2 to 4 players. Contents include: Sorry! game board, deck of cards, and 16 pawns.

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Mexican Train Dominoes Hub Review

Mexican Train Dominoes Hub
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My brother bought a Mexican Train Dominoes set for my step-daughter two years ago and we'd never learned how to play it. While visiting family this year for Christmas we finally learned how to play and were instantly hooked. I came back home and dragged out the set my brother had bought and thanks to a friend's toddlers who were playing with it one day it was already missing half of the trains. It also had a boring hub that didn't make any cool train noises like my nephew's set that we'd learned on at Christmas. This Hub set is very cool. It makes realistic train noises when you press down in the center of the hub, and I love the toy train track look of the hub itself...way better than my old one - flimsy, flat piece of plastic with sharp edges. The trains are also designed with a leg on the back that rests on a lip on the hub so they stay put better during play. I wasn't crazy about the trains themselves because they're translucent with silver glitter in them, but my 11-year-old step-daughter thinks they're pretty so I guess I can live with them. I wish the set would have come with some score pads, because my original set didn't come with any, but I just created my own on the computer and can print them out as I need them.

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The Fundex Mexican Train Game Set is the perfect accessory set for hours of train-building fun. This innovative set comes with everything you need to transform any set of double twelve dominoes into the popular Mexican Train Game. Build your train out from the train station hub, and be the first to play all your dominoes. Play a domino on the Mexican train and you get to press the center domino to hear the "Woo-Woo" locomotive. Game set includes a unique 3D electronic train hub, nine train engine markers and instructions. Requires 3 "button cell" batteries (included). Dominoes sold separately. For 2 to 8 players.

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Axis & Allies 1942 Review

Axis and Allies 1942
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The game itself is great. Having only played the 1941 version before I was nervous about some of the rule changes. But the game plays well, and the new navy boats and artilery pieces make for more diverse battles. My biggest problem is two things: 1) Wizards of the Coast doesn't provide you w/any money for the game. The instruction book says "Keep track of your IPC's ($) with a piece of paper and pencil." LAME! C'mon Wizards, would it have realy killed costs to throw in a couple of paper bills? Next time, give less navy units to Russia (cause it's not like anyone ever buys them) and include some $$. And 2) You are suppose to use the grey and red chips under your units to represent multiple units; but they dont even give you enough chips to set the game board up in the begining! You have to resort to using some upsidedown country flag token things right off the bat. We used to do this in the 1941 edition also. But normally not until the game was underway. You at least had enough chips to set the board up. So again, c'mon Wizards, why so skimpy with the chips?? Do they really cost that much?!

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Axis & Allies celebrates it's 25th Anniversary in August of 2009 with a new and updated edition of it's original classic game. Axis & Allies 1942, designed and developed by Larry Harris, will utilize the updated rules established in A&A Anniversary Edition. Cruiser class ships will make their debut in A&A 1942, forever changing the naval line-up. Newly sculpted playing pieces and all new packaging will position this game as the cornerstone of the Axis & Allies game line for years to come. Decide the fate of a nation in a few short hours!

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John N. Hansen: Chess 4 Review

John N. Hansen: Chess 4
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I tried this game with 3 other people and it is totally awesome!! As soon as you checkmate someone, you get to control all of their pieces! As you can infer, it gets very good with only 2 people left, each controlling 2 chess sets. Overall, this game is the bomb. The best part is being able to play 2-4 people at once.

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Chess is no longer a battle.

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Perfection Review

Perfection
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Even younger children can improve their concentration by trying to fit all these pieces in the correct slots. I thought my 4 year old would be discouraged by the time running out, but actually most kids think it's fun when the pieces explode, even if that means they are "losing." By helping your kids the first few times and then letting them try it seems to be the best way to get them interested. I still found it as much fun as it was when I was young. Probably best for 5 and up, but even younger kids will enjoy trying to fit the pieces in. If you don't want the "stress" for little kids, just have them put the pieces in without pushing down the board and using the timer!

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Hasbro 1160000 Perfection (EA)

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Phase 10 Twist Review

Phase 10 Twist
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Phase 10 Twist is a LOT of fun and is my favorite variation of the game (I've tried them all). I like it because unlike the regular Phase 10 card game, everyone gets to advance even if they don't phase out on their hand (if you don't phase you move one space, if you do phase you move two spaces, and if you go out you move three spaces). So the longest you get stuck on a phase (besides the 10th one) is two turns. The twist is really fun too - it mixes up the game and keeps it interesting with ten new phases. If you don't make your phase when you're trying to "twist" you have to move back one space, but if you DO, you move forward double spaces. Sometimes regular Phase 10 can take a really long time (especially with a lot of people), but Phase 10 Twist keeps the game moving. I highly recommend it.

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Phase 10 Twist is a wickedly wild board game of risk, reward and terrific twists.Based on one of the world's best-selling card games, players complete rummy phases to move around the game board.Players landing on the unique TWIST space must make choices, which can offer big rewards or failure.Three discard piles increase strategy and speed of play.To win, a player must complete one of 10 brand new phases!It's twisted from start to finish.Includes game board, discard/draw tray, 2 decks of Phase 10 Twist cards, cardholder, 6 playing pieces and instructions.For 2 to 6 Players.Ages 8 & Up.

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Winning Moves Uncle Wiggily Game Review

Winning Moves Uncle Wiggily Game
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Uncle Wiggily has the same appeal as a Dr. Seuss book. The characters are whimsical, the art appealing, and the rhymes help struggling readers. As a high school English teacher, I sometimes get asked by friends to help their children who are having trouble learning to read. I always bring out my Uncle Wiggily game, which has been in my family for about 30 years. Now I am delighted to be able to buy a copy for a friend's family, whose children always ask to play the game when they come over. Call it nostalgia or call it Peter Pan Syndrome...I still enjoy the game myself!

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This charming Uncle Wiggily game and story follows Uncle Wiggily on a journey from his Hollow Stump Bungalow to Dr. Possum's office. Children will enjoy hopping their Uncle Wiggily movers along the winding path through the woods. The cards feature delightful rhymes taken right from the 1949 edition of Uncle Wiggily. Players draw cards and follow the simple rhymes to move or if they're too young to read, match numbers and symbols. Let Uncle Wiggily be your child's first reading game. Contains: beautifully illustrated game board, Uncle Wiggily Visits Dr. Possum storybook, 4 plastic Uncle Wiggily Movers, deck of verse cards and rules (printed on platform). For 2-4 players.

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Flinch Review

Flinch
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I played this game with my cousins and my grandmother when we were little, but I've never known anyone else who played or who had a set. Even 20 years later, we are likely to get it out & play when visiting, and now that 2 of her great-grandchildren are old enough to play we are all remembering how much fun it is! I've been searching for a deck to have at home for my son - I think I'll order more as Christmas presents for the family. It can go slowly with a new (or young) player, but the more you play the faster you play, and it gets very exciting. Fun and interesting for even a 7-year-old, but the pace changes with the skill level of the players. You can have a furious contest or a quiet game with conversation...very versatile. I love this game!

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Generation upon generation have enjoyed Flinch since it was first introduced in 1905. Now it's back, and better than ever, bringing with it fond memories of great fun. All you have to do to win is get rid of the 10 cards in your stockpile. You'll do this by playing them in numerical sequence--whenever possible--onto the play piles in the center of the table. Sounds simple, doesn't it' Or is it' Flinch set includes rules for 5 great Flinch variations, including Flinch 2000--a "zestier" way to play with new "wild" cards, a solitaire game and a special version just for kids. Introduce this beloved card game classic to your family today! Includes 3 decks (144 cards in all) and illustrated rules and history of Flinch. For 1-8 players.

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Phase 10® Masters Edition in Tin Review

Phase 10® Masters Edition in Tin
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This Master version of Phase 10 takes the basic game to a new level. My family loves the original game, but the twists in this new version make the game more interesting, particularly for adults. You'd think the ability to choose which Phase to play for based on the cards dealt to you, would make it a piece of cake to complete the phase. No, no, no -- it doesn't. I'd recommend this game for anyone who likes the original Phase 10 or playing "rummy-style" card games.

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If you've joined the tens of thousands across the nation who love playing Phase 10, maybe you're ready to take it up a notch. Not only is this advanced version more challenging, it also comes in a collectible tin. Each player has a set of 10 cards with 10 phases. After a hand is dealt, the players select the phase they think they can complete. As the game progresses, the phases become more challenging. Didn't make the phase? You're out of the game! Comes with 146 cards and instructions, all in a colorful tin. For 2 to 4 players.

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Kings in the Corner Game Review

Kings in the Corner Game
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Playing this game has become a twice a week treat for my husband, Dad, Mother-in-Law, and myself. We developed a way to play pairs, (men against women) and have loads of fun. It is something we look forward to each time we get together and I would recommend this game to all ages.

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Here's a great game for all ages! Kings in the Corner is the classic card game that's royally fun. Use the unique card control centerpiece to keep the game in order. Kings go in the corners. Play the game solitaire fashion laying down cards in alternate colors to try to extend your turn as long as possible. Can't make a single play? You have to pay the pot with one of your game chips. First to empty your hand of cards? You win the pot plus your opponents' point chips for their unplayed cards! The first player to get 100 points (chips) wins the game! 2 to 6 players.

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