Showing posts with label card game. Show all posts
Showing posts with label card game. Show all posts

Skip-Bo Breakers Tile Game Review

Skip-Bo Breakers Tile Game
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This game was purchased for half price. We loved the original SkipBo but this is quite different. The rules were not extremely clear to my family but after rereading them several times and playing the game three or four times, we discovered what round meant and how it was played. Now out of the five of us who played the game, three of us are enthusiasts. This may take time to grow on one if enamored with the old card version.

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First to zero wins!A sequence of fun! Massive amount of fun!
: The object of the Skip-Bo Breakers Tile game is to get rid of all your tiles. The only way to do this is by creating sequences. A sequence can be anything from a single number to a pair or a straight. Play continues by matching the sequence, beating it or breaking it. Breaker Tiles with three- or four-of-a-kind help break the current sequence and give a player the lead in forming sequences. Ages 7 and over.

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Harry's Grand Slam Baseball Game Review

Harry's Grand Slam Baseball Game
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I admit that I passed over this game a few times initially without a care, but having played it now, I couldn't have been more wrong. This is a great baseball game that is played with cards, not spinners, dice or pinballs. Most baseball games utilize either a dice or spinner system to determine a play, but this game is a little different in that you play your hand of cards against your opponents hand to determine a play. So for example, if it's my turn at bat and the 3 cards that I hold in my hand are (strikeout, single, and a triple) and my opponent, who is pitching, has (strikeout, error, ground out), I want to try to play my offense cards (ie, the single and triple) to score before my opponent, or even myself, play the 3 outs to retire the side. It's not realistic in the sense that you already know part of the outcome based on the cards in your hand, but it does give you a little bit of managerial play calling. For example, can I put an extra runner on base prior to playing a home run card or will the pitcher retire the side before I get that far? Then on the flipside, when you take to the mound, you're always trying to come up with those 3 outs without any damage done.
The game has a lot of plays that you might not normally find in a casual baseball game, such as a balk, hit batter, passed ball. It also has a pinch hitter/relief pitcher feature where you take a card from the draw deck and place it face down until you decide to use it. And since it can go either way, whether you're hitting or pitching, it could be, say, a strikeout or a home run.
My only gripe, and it's somewhat minor is the fact that a runner cannot go from first to third or score from second on a triple. But a variation on gameplay could easily be introduced with a dice roll to determine those situations (ie, 1-3 is a success, 4-6 is a failed attempt) if desired.
The game isn't terribly complex nor is it meant to be like Strat-o-matic or APBA Baseball, but the simple back-and-forth play of cards doesn't fail to create a great sense of tension, relief, and excitement. There's a lot of whooping, laughing and groaning that happens, which is great for a game that is meant to be played in 20 minutes.
The game is faithfully recreated based on the original game. It's basically a small box of cards and the original instructions. But even cooler is the fact that OOTB Games created a retro-like tin to house the original game, as well as include a scoreboard dial system that actually improves on the original scorekeeping. So you can play the game like the original or more conveniently with the scoreboard. A very thoughtful reproduction and improvement to the game. The picture of the tin looks like it's the size of one of those retro tin lunchboxes, but it's actually much smaller, which is a good thing as it doesn't take up much room.
This game is pretty much a 2-player game. Although the original instructions has a method for playing with more people, it's basically sharing and taking turns, which isn't all that great, IMO.
If you like baseball, particularly something that harks back to the Golden Era of the 50's & 60's, this is a keeper of a game for those casual and quick moments of gameplay. I plan on buying a couple more for friends as gifts.

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In Harry's Grand Slam Baseball Game, each player manages a team and plays cards to simulate actual baseball plays.This easy to learn baseball game can be completed in under 20 minutes.Introduced in 1962, this game has been a real hit with players and baseball enthusiasts alike, and this faithful reproduction includes the rules from the original game.For 2 players ages 8 and up. Includes 54 game cards, baseball diamond, scoreboard, card reference, updated rules, and game history. For 2 players ages 8 and up.

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Rack-O Review

Rack-O
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I have played with other Racko games where the cards are easier to use. The cards in this deck have numbers on only one side. So, you have to flip the cards a lot to place them. Otherwise, it's fine.

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Since the Fabulous Fifties, families have enjoyed this rack 'em up, fun-filled card game.This new edition, featuring fine quality cards with bold numbers, will delight players young and old.RACK-O is timeless fun! Players randomly slot ten cards on their rack.The race then begins to draw and discard until one player positions ten cards in numerical sequence.Sound simple?It is-but you'll need skillful play, concentration and just a little luck to win.For 2 - 4 players, ages 8 and up.Contents Include:Deck of 60 Rack-O playing cards, 4 plastic card racks and rules

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Kinder Bunnies: Their First Adventure Review

Kinder Bunnies: Their First Adventure
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My uncle gave this game to my sister and I during our Christmas vacation. We played it with him that afternoon. Now, we can't stop playing it. It's fun. We like it a lot. It has coloring pages in the instruction book and even stickers. We can't wait to get back home to show our friends.

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Kinder Bunnies is a fun-filled card game in which players try to collect as many Bunnies and Carrots as possible. Five special dice keep the game rolling as players budget Cabbage and Water to feed their bunnies and avoid dangerous Safety Hazards. Loaded with colorful animal characters, activities and interactive game play, Kinder Bunnies guarantees a "Hare"-raising good time every game!

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Killer Bunnies Pink Booster Review

Killer Bunnies Pink Booster
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Without a doubt this is the best game of all time. It provides hour and hours of fun, creates dialogue around the table, encourages creativity, reading, and strategic thinking. Also don't be afraid to form alliances and KILL THOSE BUNNIES and don't forget the Carrots.

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The Killer Bunnies are green with envy! For use with the Blue Starter Deck, and Yellow, Red, Violet, and Orange Booster Decks, this expansion pack adds more hare-raising hysteria to your Quest for the Magic Carrot. New cards include the Snowball, which will send chills down your spine, Leif Carrotson, who'll send your bunnies on a journey around The Bunny Circle, and Albino Baby 5000, the world's most powerful radiation protector. Can you survive the messy Mudslide or an attack from the multi-vengeful 7th Whisk? New Half Color Bunnies will really have you splitting hares! Featuring the weird world of the Zodiac, the Green Booster Deck adds 55 cards to your existing set, plus a 12-sided Zodiac die. Game also includes 12 small cards and game instructions. For 2 - 8 Players, Ages 12 and Up.

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Dominion Alchemy Review

Dominion Alchemy
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Dominion: Alchemy is an expansion to the Dominion card game series. You will need Dominion or Dominion Intrigue in order to play Alchemy.
Dominion: Alchemy is the smallest expansion to date, bringing 12 new kingdom cards and a new treasure card to the table. Alchemy brings a new theme and some very interesting cards to the table, but it can feel awkward to integrate Alchemy cards into a "normal" game without a keen understanding of the cards and a sound strategy. Specifically, the "Potions" resource is implemented, the crux of this expansion. The Potion is a treasure card, costing 4, necessary to purchase most Alchemy cards. Whenever a Potion appears in hand, it nearly forces players to purchase an Alchemy card, and, without extra buys, players often waste treasure purchasing them, as they cost very little but require a potion in addition to the treasure cost. Since Potions have no other benefits, they can easily become worthless cards cycling through the deck.
On a positive note, the majority of the artwork for the Alchemy cards is beautiful. Having been disappointed with many of the illustrations in Seaside, particularly, Alchemy brings some redemption to the aesthetic appeal of Dominion. For those who may be concerned with the content of this specific Dominion theme, it should be known that a few of the cards, whether the art or indicated by the card name, are dark in nature. The cards in question can be, in my opinion, easily avoided (in gameplay with children, for example) or discarded, if you so desire.
In my experience, playing with Alchemy cards makes for a longer game, especially if you are playing with those new to Alchemy. Alchemy lends itself to advanced players and should be avoided in play with newcomers to Dominion. Beware; an Alchemy game may conclude and you might feel as though you only pursued bunny trails the entire time. Is it any surprise though, since the art of alchemy lead to a lot of nothing? Though intriguing, Alchemy is probably the most superfluous of the Dominion series. My opinion is that many will buy this expansion more out of excitement or for a sense of completion for their collection.


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Looking for a way to turn lead into gold, the clever chemists in your basement laboratories keep sending up requests for strange ingredients like barrels of quicksilver and even locks of your hair. They are also working on a universal solvent. If they manage to create the substance and a container to hold it, you will be able to build a castle that can't be dissolved!
Please note: Dominion: Alchemy expands both Dominion, and Dominion: Intrigue and as such, it does not contain material for a complete game. Treasure, Victory, Curse, and Trash cards are not included, so you will need Dominion or Dominion: Intrigue to play. Dominion: Alchemy is also designed to be played with any future expansions that may be published.

Contents of Dominion: Alchemy Expansion:
150 Cards
Box Liner
Inlay
Rule Booklet



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BANG (La Pallottola) The Bullet Review

BANG (La Pallottola) The Bullet
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This is an incredibly entertaining game, reminiscent of the cardless "mafia" game many of us played in junior high and high school. It has become the game of choice among my friends and me in the last few months. Each player is dealt a role that he or she plays in the game (sheriff, deputy, outlaw, or renegade). All the roles are secret, except for the sheriff's. Game play proceeds as players eliminate each other in hopes of doing what is best for their role. The sheriff tries to stay alive and kill the outlaws and renegade(s). Outlaws try to kill the Sheriff, and so on. It gets pretty addictive and aggravating at the same time, but in a very good way.
Just read the rules and deal everyone the picture-instruction cards, and the game is relatively easy to understand. The game is the most fun when you have about 5 or 6 players. It doesn't make much sense with 4 (too easy to guess others' roles), and the pace slows a lot with 7 or 8 unless everyone is paying attention and knows the rules.
One small downside to the game is that it is an elimination game--when you die, you're out of the game/round until either the Sheriff/deputies or renegade(s) or the outlaws win. Usually this doesn't take very long, but it always sucks to be the first one out. When I play, I usually usually go through at least 3 or 4 rounds during one sitting. Also, for very conservative families, it might be noteworthy that "beer" and "whisky" cards heal your character.
Bang! The Bullet comes with several expansion packs that keep the game interesting and add new rules/restrictions that change up game play. Start with the core game first as you learn. Then you can add expansions later. It also comes with a nifty badge that Sheriff gets to wear.

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Bang FUN

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Hit the Deck Card Game Review

Hit the Deck Card Game
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Hit the Deck comes from a great company, Fundex, the authors of classic games such as Phase 10, Rage, and many others. In the spirit of the company's other great games, this one does not disappoint.
Hit the Deck could be seen as a cousin to Uno. The basic rules are very similar: you match cards by number or color. However, Hit the Deck features less numbers than Uno, only going from 1 to 5. What makes up for this lack is the additional cards. Some will cause you to flip both decks. Others will make the next player not only cut the deck, but make them pick up the card they come upon and deprive them of their turn as well. Some will force the next player to "hit the deck" with a card of a certain number or color. Best of all, however, this game contains some real-life action and excitement. "Hit the deck with a hand" cards force every participating player to hit the deck with their hand. The last person loses and is forced to pick up 4 additional cards, so everyone's reflexes are tested to the max. This is perhaps the highlight of the game!

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This fast-paced, hand-slappin' card game takes clever strategy, quick reaction and a little bit of luck. If you are the last player to slap the deck when a Hit the Deck card is played, you have to draw more cards. Try to get rid of your cards, and be the player with the fewest points when the game ends. Hit the Deck is a hit with the whole family! Includes 110 cards and instructions.

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Jax Doodle Dice Review

Jax Doodle Dice
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My kids (ages 6 and 8) love this game, and it is fun for adults, too. We bought it several weeks ago, and the kids still ask to play it often. It helps with teaching creativity, visuospatial skills, and problem solving. I think it would be ideal for groups or a party game. Plus, it's not too time-consuming. A family of 4 can play a game in 20 to 30 minutes tops. Our family loves this game!

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Create a 'doodle' with a few rolls of the doodle dice. There's a different doodle pictured on each card in the deck.

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S'Quarrels - A Game of Absolute Nuts Review

S'Quarrels - A Game of Absolute Nuts
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We love games that are easy for everyone in the family to pick up and play. S'Quarrels is a card game that's great for family fun. It's short with simple mechanics that has the cards getting mixed around throughout. So you need to store up your acorn cards as soon as possible since you never know when winter will hit.
And let's not forget that the art on the cards is fantastic. That sure helps make it a hit for the kids.

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If you enjoy playing card games, you will fall in love with S'Quarrels! S'Quarrels is an exciting (and addicting) card game built around the theme of squirrels collecting acorns before winter. Ambushing, Hoards, Quarrels, and Whirlwinds are all part of the fun. Get the Golden Acorn but watch out for the Rotten Acorn.

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Zatch Bell CCG Starter Set #2 Review

Zatch Bell CCG Starter Set #2
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this game is so much fun to play,its even more fun if you injoy the show, and who would not.

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Every one thousand years, one hundred Mamodo descend upon Earth to conduct the ultimate battle. The winning Mamodo becomes the mighty king of the Mamodo world. There is only one problem, in order for the Mamodos to activate the many powerful spells contai

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Pokemon Center 6" Plush Poke Doll -- Shadow Lugia Review

Pokemon Center 6 Plush Poke Doll -- Shadow Lugia
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This toy(pokemon)came from the game:"Pokemon XD Gale of Darkness".this toy is perfect to add to your colection!

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The Pokedoll series is one of the most popular Pokemon franchise. Featuring many Pokemons in their SD (super deformed) designs, the Pokedoll line has captured the heart of millions of Pokemon fans. Available exclusively in some Pokemon Center only, the Pokedoll has long been one of the most wanted toys for Pokemon fans.

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How to Draw Uglydoll: Ugly Drawings in a Few Easy Steps (Uglydoll Series) Review

How to Draw Uglydoll: Ugly Drawings in a Few Easy Steps (Uglydoll Series)
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Very cleverly written. Easy to follow instructions. I wish there were more activity books like this out there for the smarty pants beginning drawers.

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Killer Bunnies and the Ultimate Odyssey: Starter Combo Pack - Lively & Spry Review

Killer Bunnies and the Ultimate Odyssey: Starter Combo Pack - Lively and Spry
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We purchased this game (and the other starter kit) yesterday and could not wait to play today. I fell in love with Killer Bunnies and the quest for the magic carrot last year and could not stop playing it, so going into this game my girlfriend and I had high expectations.
Reading the directions, we both got overwhelmed off the bat. Mostly only with the "point system." The most confusing thing to us was attacking cities and bunnies and how you can keep track of the 'life' of what was left of the attacked card? Not really sure, our first game -which we just finished- we did no attacking, just building cities and collecting bunnies and resource cards. Without any attacking the game was not overwhelming at all, just different.
The directions do not do an amazing job at explaining some of the details and "small" things that when the situation comes up, does matter. On the back of the directions there's a suggestion of how many cards to use and which ones to include in your 'deck.' We quickly learned to add more resource cards to allow us to be more flexible with the cards we did want to use. That is my one recommendation.
The game moved fast as 90% of the time we were focused on our hands alone and collecting/saving the resource cards to allow us to make that one "big" move which would happen in 10 turns and spent very little time looking at the other person's cards and what they were doing. We'll see tomorrow how it is when attacking the other person and eventually will add a 3rd person to the mix!
Overall, It was fun to play and like the other Killer Bunnies game I played it is overwhelming at first and needs time to wear in. I would recommend buying all 6 decks (or the 2 starter packs) as the more cards the more options to choose from and strategies to play. And with the extra resource cards, more options are also available.

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PLE40499 Combo ACL Starter Decks Killer Bunnies and the Ultimate Odyssey by Playroom Entertainment This combo has three different decks combined into on combo, Animals, Crops and Land Killer Bunnies and the Ultimate Odyssey is the latest title in the Killer Bunnies brand of games. Keeping with the non-collectible nature of the game, the desire expressed by its huge fan base has been fulfilled - KB now has a constructable game. Though still not collectible nor random, players can now buy starter decks and booster expansions for KB Odyssey, using any combination of those cards to form their own constructed decks to play against opponents. Unlike in KB Quest, where up to 8 players play with the same deck of cards and share the same draw pile, with KB Odyssey, players will each draw only from their own constructed deck of 60 cards. With no random packs, players will always know which cards they are purchasing in a deck, so they can buy the right products for the planned deck!

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Killer Bunnies and the Journey To Jupiter Trading Card Game Laser Red Booster Deck Review

Killer Bunnies and the Journey To Jupiter Trading Card Game Laser Red Booster Deck
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Be careful that you know what you are ordering. I ordered this booster pack instead of the actual game. It was purchased as a Christmas gift for one of my sons-in-law and he told me that this is OK but he still needs the actual game to go along with it. I failed to see the distinction that it was only the booster deck for this particular game.

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The Killer Bunnies: Jupiter Laser Red Booster Deck kicks into space-warp speed with more deadly Beyea Aliens, more powerful ships, and three additional sectors of space for your new and powerful Red bunnies to explore. Will you be subject to a devastating Cargo Blow or unleash a Solar Flare? Even innocent fruit may have consequences, as you discover that the Pineapples in space can be quite deadly. With cunning and danger behind every asteroid, this new booster is sure to deliver cosmic fun and strategy! A copy of Killer Bunnies and the Journey to Jupiter is required to utilize this expansion.

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Deluxe Canasta Caliente Review

Deluxe Canasta Caliente
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We picked up Canasta Caliente before our recent trip to Mexico and have been hooked ever since. Canasta is a classic South American card game which took America by storm in the 1950's and this card set pays hommage to that time period with fantastic and colorful graphics. The goal is to create as many "melds" as possible (i.e. matching sets of three or more) leading up to the required amount of Canastas (seven cards each) before your opponents. If you lose the hand, you subtract the values of your unused cards from your score. This penalty doubles if you end up with the Caliente card. First person to reach 5000 points wins. Two to six playes.
The card point values are clearly marked, making it very easy to calculate your score. The cards themselves are nice and strong, with a glossy finish. We've been running them through a vintage metal Johnson card shuffler, and they have yet to bend or warp. The instructions are simple and well stated, plus there are several quick-tip cards with score values so you can save time.
Cards are fun and simple, and Canasta is a high energy card game that is perfect for small groups, travel, or simply passing time on a rainy day. For those of you looking for a swank card game for your next cocktail, lounge, or tiki party, grab this retro-inspired deck and have fun.
If you do plan on using the deck on a plane or train, buy the deluxe edition which includes a handy card tray (otherwise those cards will fly everywhere) and make sure you have plenty of room to spread out those melds.
Overall, a fun and simple game that will have you hooked in no time.

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Canasta burst onto the scene in 1950 and created the biggest card game craze ever to hit the country. Millions were (and still are) captivated by the tantalizing twists of this great game and its romantic South American origin. Canasta Caliente features beautiful custom cards, score sheets and a sturdy rotating tray.
For 2 to 6 players.


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Bang the Wild West Card Game 4th Edition Review

Bang the Wild West Card Game 4th Edition
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Simply put, BANG! is a great game whether you like westerns or not. The premise of not knowing which roles the other players is great. The various western characters which one can play make a repeatability and strategy different each time. The game is easy to learn, even with expansion packs, yet you never get bored! And best of all, you can't help but talk like a tobacco-spittin', ten-gallon-hat-wearin', boot-spurrin' gunslinger!!!

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The outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)! Contents: 7 players roles, 16 characters, 80 playing cards, 7 summary cards, 7 player boards, 30 bullet rokens and rulebook.

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