Showing posts with label finance. Show all posts
Showing posts with label finance. Show all posts

Halloween Fortune Barbie Fortune Teller doll Target Exclusive Review

Halloween Fortune Barbie Fortune Teller doll Target Exclusive
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The doll was purchased for a collection of "supernatural" Barbies. She arrived quickly and was in great shape--no shipping damage.

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Blonde Barbie Target exclusive Fortune Teller Halloween doll. 2003 Target exclusive Halloween Barbie

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Monopoly The Mega Edition Review

Monopoly The Mega Edition
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Warning, this game is NOT made by Hasbro. It is licensed from them and piggy backed on top of an actual monopoly game. Ok, no big deal you think but this does create some problems.
1) The instructions aren't written as a whole they just added the instructions for the new features to the front of the REAL instructions.
2) the cards (Chance and Community chest) weren't updated with the new updates. So, you draw get the card that tells you to pay for building repairs to houses and hotels... but what about skyscrapers? The cards are the standard cards that send you to all the original properties and none of the new. The card which doubles the railroad rent is still there... But, if your opponent has all four railroads AND has a train depot which doubles the rent to $400... then the card doubles that to $800???? (This did happened to me.) Ouch, for a $100 investment in a train depot you just earned more than most hotels earn on the medium to expensive properties. That seems lopsided.
3) The rent on the skyscrapers is in the thousands so paying $15 in poor tax or winning $10 for third place in a beauty contest is completely out of the scope of the new rents (they've included a $1,000 bill) and seems like a complete waste of time. And, there are no new cards which say something like "Won $500 in a state lottery" or something like that.
4) You use 3 die now. The third die is special. It has special squares as well as 1,2, and 3 dots. One of the special squares is "Mr Monopoly" and he is a bonus. But, the instructions tell you to move the number of squares on the other two dice and if you've rolled a Mr Monopoly then you proceed to the next unsold property. This is designed to speed up the acquisition of property... but you still only get $200 for passing go. So, you run out of cash and can't buy them any way. Plus are you supposed to pay rent on the first place you landed after moving the number of spaces on the conventional dice or is it all considered one turn? The instructions don't really specify. If you play it as all one turn then players use "Mr Monopoly" to avoid paying rent and zip right past your skyscrapers to land on the next unowned property. Either way by the end of the game it is usually the expensive green and blue properties that are left unsold so you go wizzing around the board with "Mr Monopoly" until someone finally saves enough money to buy them up and stop the madness.
There are positives...
1)Building shortages... Was this in the old rules (I don't remember)? When players use up all the buildings then you have to wait until some are sold back in order to build.
2) The skyscrapers and train depots are a cool idea and they look cool. They are plastic. I have no problems with plastic. Plastic lasts longer and has the cool little details that the wood blocks wouldn't have (like tiny little shingles on the houses).
3) The bus passes allow you to move forward to any spot on the side of the board you are on. There are a finite number of them and once they are all used then there are no more. Great idea. However, if you play the variant where you put $500 in the center of the board to be collected by someone who lands on free parking then you quickly find people bussing over to free parking to make quick cash...so you'll want to ditch that idea.
4) Additional properties. They added one property to each group (those with 2 now have 3 and those with 3 now have four). They added another utility (gas). So, with 3 out of 4 properties you can build houses and hotels... but you need the fourth property to get skyscrapers. (This, of course does violate the rule of evenly distributed buildings because when you acquire the 4th property you might already have hotels on the other 3 prpoerties.)
Summary: Nice ideas but they just didn't think all of these rule changes thru, nor did they integrate them with the old rules and cards of the game (and actually try it out) to make sure the gameplay was still as fun as the original game.

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The classic game of Monopoly just got bigger and better! This Mega Edition has 12 new spaces, including seven states, and a special speed die to help take the game to new levels. You can own it all - build train depots and skyscrapers in addition to houses and hotels. For 2 to 8 players.

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Payday Review

Payday
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I found my old game of Payday while visiting my mom's home in the summer, and played it many times with my kids, 8 and 4. They loved it, so I decided to buy a copy of the new version for our house. They still love playing it, but we are disappointed with some of the changes:
1) No savings option -- this is really disturbing, actually. You aren't given any incentive for saving your money anymore. There used to be a 10% interest payment on whatever you had in savings at the end of the month. For my money-conscious 8 year old, that was a GREAT lesson. Yes, they do still charge 10% interest on loans, but he has learned already not to borrow unless he has absolutely no other choice...
2) No insurance cards. The '70s version of the game had insurance cards that you could buy to protect yourself from automobile or medical bills. This was also a GREAT lesson that my son picked up on early. A shame this is no longer possible.
3) I wish there weren't quite so many "windfall" type opportunities -- too many lottery spaces, gambling options, etc. Too few regular bills and real life events. Nothing at all about work -- would have been nice to have some "you got a promotion" spaces that give you a salary raise (though I admit this is really hard to track in the Game of Life), etc.
In general, though, I agree that this is a fun game that even young kids seem to like (my 4YO is asking me to play it several times a day!), and a good way for kids to start learning about everyday money management.


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The classic game of Payday makes family finance fun as it reminds everyone just where the money goes. Players take turns along the game board, which is designed as a 31-day calendar. You could make a big profit or lose your shirt on a bad investment and have to take out a loan to pay the bills as they pile up. Don't worry, you might win the lottery or hit the jackpot and pick up money. At the end of every month, you get paid. Play as many months as you like, pay off all your bills and figure out how much money you've got left. Whoever has the most money is the winner. Includes game board, four plastic tokens, one die, 64 deal and mall cards, savings and loan pad, paper money. For 2-4 players.

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